
These players tend to get reported for this and any team that uses this in a tournament is disqualified.
#Zerg rush cheat upgrade
Since the player who does this gets enough resources for each ship like normal, they can just upgrade damage and armor and neglect the generally more important speed upgrades (used for disengaging and farming) and just rush the enemy with three or so more powerful, but slower capital ships. The problem is is that a player can use a cheat to log themselves in more than one slot for the game (which is cheating), but it allows them to control multiple capital ships (it is also possible to control capital ships of players that left the game, but by that point, they are heavily over matched by more upgraded ships). It is generally best to avoid going too deep in enemy territory and the best tactic is use broadsides and to quickly engage and disengage while farming resources and experience off the enemy's fighters. In the custom game "Space Battle", each team (up to six members a team) has one capital ship per player.While it is not termed a "rush", the effect to the layman makes it look exactly like what the Zerg do in cinematics. If the Zerg does get into the late game, however, their armies tend to be massive and reinforcements easily replaced, allowing them to overwhelm an opponent through sheer numbers. In fact, in pro-level play, it is up to the other races to hamper the Zerg early on to prevent them from "droning" and running away with an economic lead.

Instead of churning out a lot of zerglings early on, they instead constantly build Worker Unit drones far faster than the other races can, build a huge economic advantage, then Zerg Rush (Except at that point, it's usually just called a push or an attack).

Once these are made into Banelings things really start heating up. The classic Rush still tends to happen with Zergling focused builds due to them being dirt cheap with microscopic food requirements, both of which ensure that they are the only unit in SC2 that can be fielded in numbers approaching a hundred. Strangely enough, in Starcraft II the Terran (with their dual build queue option) and Protoss (with their warp-in ability) can both pull this off better than the rather boom-y zerg.We also see Kerrigan standing proud atop the fallen statue as hordes of Mutalisks fly by. The final overhead shot just before the Battlecruiser slams into the ground is a shot of thousands of Zerg simply plowing through the city, with the statue of Arcturus Mengsk being knocked right over and smashing into the ground. The Ultralisk are shown to be nearly immune to anything thrown at them, stomping over Siege Tanks and Vikings, Mutalisks taking out powerful airships such as whole Battlecruiser, and Zerglings overpowering the entirety of the city they invade by sheer number, emphasizing the pointlessness of the Terrans trying to even shoot them down. During the Heart of the Swarm intro cinematic, mass numbers of Terran army forces are shown being easily battered and beaten down by nearly unending waves of Zerg units.The drawbacks are the technology, the time it takes for the nydus to set up (and its low health), and the slow rate of transfer through the worm (a unit every second) which wouldn't be bad if zerg didn't have naturally low health due to being fodder.

